Dragonborn Barbarian Female 23 years old 6'7" 297 lbs. Unaligned Common, Draconic Melora Level 1 (0 XP)


To be filled in later.



Armor: Cloth, Leather, Hide

Weapon: Simple Melee, Military Melee

Equipped Items

  • Reckless Greatsword +2
  • Ironskin Belt
  • Hide Armor +1
Reckless Greatsword +2
Some fighters favor force over accuracy – this weapon is for them.
Heavy Blade 3,400 gp
Proficiency: +3

Damage: 1d10
Enhancement: +2 to attack rolls and damage rolls
Critical: +2d8 damage

Power (At-Will): Free Action. Use this power before making a melee attack against an adjacent target. You gain a power bonus to that attack’s damage roll equal to twice this weapon’s enhancement bonus. You take a -2 penalty to AC until the end of your next turn.

Ironskin Belt
The first of these belts of chain links was forged by a dwarf armor-smith enslaved by fire giants. It can be activated to provide protection against weapon attacks.
1,000 gp

Item Slot: Waist

Power (Daily): Minor Action. Gain resist 5 to all weapon damage until the end of your next turn.

In Bag

  • Tent
  • Flask
  • 2821 gp
  • Boar Skulls
  • 8 sapphires (100 gp/each)
  • Flaming Weapon +1
  • 9 healing potions
  • 8 healing carrots
  • Poisonous hat (basilisk)
  • Crowbar

Standard Adventurer's Kit

  • Backpack
  • Bedroll
  • Flint and steel
  • Belt pouch
  • Rations, trail
  • 50 ft. of rope
  • 2 Sunrods
  • Waterskin

Climber's Kit

  • Grappling hook
  • Hammer
  • 10 Pitons


Kesling's race, class, paragon path, and epic destiny features.


Dragonborn Fury: When you’re bloodied, you gain a +1 racial bonus to attack rolls.

Draconic Heritage: Your healing surge value is equal to one-quarter of your maximum hit points + your Constitution modifier.

Dragon Breath: You can use dragon breath as an encounter power.


Barbarian Agility: While you are not wearing heavy armor, you gain a +1 bonus to AC and Reflex. The bonus increases to +2 at 11th level and +3 at 21st level.

Feral Might (Thunderborn Wrath): You gain the war cry power. In addition, once per round when your attack bloodies an enemy, each enemy adjacent to you takes thunder damage equal to your Constitution modifier. (+5 from feat)

Rage Strike: Barbarian daily attack powers have the rage keyword. They allow you to unleash powerful bursts of emotion, willpower, and primal energy. Each rage power starts with a mighty attack, and then you enter a rage, which grants an ongoing benefit. At 5th level, you gain the rage strike power, which lets you channel an unused rage power into a devastating attack while you’re raging. Using rage strike is an alternative to using a second rage power in a climactic battle; it gives you the damage output of a daily power without forcing you to enter a different rage.

Rampage: Once per round, when you score a critical hit with a barbarian attack power, you can immediately make a melee basic attack as a free action. You do not have to attack the same target that you scored a critical hit against.


Level 1: 1 Feat

Bolstering Breath

Prerequisite: Dragonborn, dragon breath racial power
Benefit: Your dragon breath power targets enemies in the area, instead of all creatures in the area. In addition, allies in the area of your dragon breath gain a +1 bonus to attack rolls until the end of your next turn.

Enlarged Breath

Prerequisite: Dragonborn, dragon breath racial power
Benefit: When you use your dragon breath power, you can choose to make it blast 5 instead of blast 3.

Powerful Breath

Prerequisite: Dragonborn, dragon breath racial power
Benefit: Choose an ability score. Use this ability score for attack and damage rolls for your dragon breath from now on.

Hide Armor Expertise

Prerequisite: Con 15, any primal class, proficiency with hide armor
Benefit: While wearing hide armor, you can use your Constitution modifier in place of your Dexterity or Intelligence modifier to determine your AC.